Part of a series of projects that investigate geometry from developable surfaces to weaving methods in architecture. In an effort to investigate surface logics consisting of highly porous, irregularly defined weaving systems a series of investigative strategies were employed. This model discusses certain modes of research and their derivatives through a case study, The initial form is conceived is a bunny, a geometrical variant of the pure mathematical “strip”. The base mesh of the initial form is developed using the software TopMod3D and Maya. This base mesh is then processed into a woven object using internally developed weaving software.
Knots and links are interesting structures that are widely used for tying objects together and for creating interesting shapes such as woven baskets. To topologists, a knot is a 3D embedding of a circle and a link is a 3D embedding of more than one circle. We prefer to use the general term link, since each component of a link is also a knot. Mathematical links can be used to represent weaving structures such as a fabric, a cloth, or a basket. While there are a wide variety of weaving methods, the most popular is plain-weaving, which consists of threads that are interlaced so that a traversal of each thread.