T4T LAB Spring 2018. Rough and Saturated
Invited Professor: Nate Hume
Team: Julia Pena, Michael Villareal, Francisco Rivera and Mitzi Belen.
Medium Rare
Introduction
In the process of deciphering these
forms of tracing, it is important to identify the
characteristics of representation and
human perception through the understanding of reality
from one's own mind. The objects
presented are a representation from a digital distortion of
primitives through figure and tracing.
In the drawings you can trace the outline and assume their
primitive and see where the moments of
distortion are formed. Some of the figures are
exhausted in form, they are from a third
generation, through a process of creation through trace.
This transition from 2D to 3D prevents
the objects from becoming fully cooked, its existence
relies on the 2 dimension qualities in
drawings to assume the raw. By creating new object from
an outline, the trace of the primitive
becomes strange. The primitives assumed by trace of the
2D drawing are the familiar and what we
are defining as raw a starting point in form, where the
cooked is the over processed generation,
removed from the familiar. Each object holds their
own definition, but the ensemble holds a
place of medium rare. The moments where you can
still assume the primitive is layered
with offsets, a shell of exterior form acting as a veneer of
processing or “cooking” without affecting
the actual object. Moments of the object that are
cooking are affected by external forms,
from either peeling away or impressions from “digital
drips”.
Horticulture
Using modern techniques in Horticultural
Gardening, a programmatic structure such as
horticulture can be feed nutrition
through the uses of a hydroponic system. These systems are
being practiced in closed environments
which allow for climate, nutrition, and protection of the
vegetation. To add in the process of the
removal of the “human” in the typical human
centered
practice of architecture, the adoption
of Dual Spectrum lighting is used to maximize vegetation
development. The system utilizes a
series of blue spectrum metal halide lamps and a red
spectrum of high-pressure sodium. This
in combination creates a pink spectrum of lighting that
distorts human perception of vegetation
since what we normal perceive vegetation as green,
due to the fact that green spectrum of
lighting is not absorb by plants but rather reflects off into
our retinas; we now have no sense of
identification with the color with the lack of presence of
greens
and yellows.
Arrangement
/ Creation
Imagination plays a role in our view of
reality. Relationships between mind, reality, and
the unreal. Thus developing a system of
Analysis that begins to break down an order of parts to
whole to identify the aspects of the
real and unreal. The organization of the objects were made
in plan with transitions and scaling of
gaps in sections to provide differential qualities and
relationships. Merging of the objects
with pipes help produce an ensemble that is connected in
drawing. This formal relationships
connects with the ground as well, implying a structural and
visual connection to the environment. It
is through the characteristics of the arrangement that
questions
begin to develop in the distinction between the “real” and “unreal”.
Interior
The interior spaces that are created
from the inside of these objects are gaps in the
form, their special qualities do not
allow for the occupied to clearly trace what is shown in the
exterior. The pipes that connect the
forms are one of the only references to where you occupy
the object. Thus distorting one's own
location while in the objects and providing a sense of reval
when traveling from one object to
another. (Program now separates areas and give notions to
location)
Texture
The arrangement of panels along with
their materiality provide a sense of realness to the
massings, vegetation such as grass and
trees provide a common environment perceived as
reality. While the scale and cantilever
leave the viewer unsettled in their ability to understand its
structure. The vegetation and garden
itself provides a sense of materiality to the massing. The
weaving of branches and vines adds definition
to the structure and operates on scales not
normally interpreted by the viewer. It
in itself provides the viewer with a portal out of reality, thus
offering a revel. The collection of
floral vegetation identified by species and climates zones
along with the maturity to blosum in
sync is not conceivable in reality itself. In All this revel to the
viewer is a portal to another reality,
one that is not common but yet familiar producing other
realities. Developing gaps through a
certain sense of reality.
The brain will use a process of informed
guess work to understand environments and
situations. It is through this process
that Fictional Realities comes into play, developing a
system using prior beliefs and
expectation with things. Perception is rather a controlled
hallucination,
reality as a agreed upon state of hallucination.