Wednesday, May 16, 2018

T4T LAB Spring 2018 Medium Rare












T4T LAB Spring 2018. Rough and Saturated
Invited Professor: Nate Hume
Team: Julia Pena, Michael Villareal, Francisco Rivera and Mitzi Belen.

Medium Rare

Introduction
In the process of deciphering these forms of tracing, it is important to identify the
characteristics of representation and human perception through the understanding of reality
from one's own mind. The objects presented are a representation from a digital distortion of
primitives through figure and tracing. In the drawings you can trace the outline and assume their
primitive and see where the moments of distortion are formed. Some of the figures are
exhausted in form, they are from a third generation, through a process of creation through trace.
This transition from 2D to 3D prevents the objects from becoming fully cooked, its existence
relies on the 2 dimension qualities in drawings to assume the raw. By creating new object from
an outline, the trace of the primitive becomes strange. The primitives assumed by trace of the
2D drawing are the familiar and what we are defining as raw a starting point in form, where the
cooked is the over processed generation, removed from the familiar. Each object holds their
own definition, but the ensemble holds a place of medium rare. The moments where you can
still assume the primitive is layered with offsets, a shell of exterior form acting as a veneer of
processing or cooking without affecting the actual object. Moments of the object that are
cooking are affected by external forms, from either peeling away or impressions from digital
drips.
Horticulture
Using modern techniques in Horticultural Gardening, a programmatic structure such as
horticulture can be feed nutrition through the uses of a hydroponic system. These systems are
being practiced in closed environments which allow for climate, nutrition, and protection of the
vegetation. To add in the process of the removal of the human in the typical human centered
practice of architecture, the adoption of Dual Spectrum lighting is used to maximize vegetation
development. The system utilizes a series of blue spectrum metal halide lamps and a red
spectrum of high-pressure sodium. This in combination creates a pink spectrum of lighting that
distorts human perception of vegetation since what we normal perceive vegetation as green,
due to the fact that green spectrum of lighting is not absorb by plants but rather reflects off into
our retinas; we now have no sense of identification with the color with the lack of presence of
greens and yellows.
Arrangement / Creation
Imagination plays a role in our view of reality. Relationships between mind, reality, and
the unreal. Thus developing a system of Analysis that begins to break down an order of parts to
whole to identify the aspects of the real and unreal. The organization of the objects were made
in plan with transitions and scaling of gaps in sections to provide differential qualities and
relationships. Merging of the objects with pipes help produce an ensemble that is connected in
drawing. This formal relationships connects with the ground as well, implying a structural and
visual connection to the environment. It is through the characteristics of the arrangement that
questions begin to develop in the distinction between the real and unreal.
Interior
The interior spaces that are created from the inside of these objects are gaps in the
form, their special qualities do not allow for the occupied to clearly trace what is shown in the
exterior. The pipes that connect the forms are one of the only references to where you occupy
the object. Thus distorting one's own location while in the objects and providing a sense of reval
when traveling from one object to another. (Program now separates areas and give notions to
location)
Texture
The arrangement of panels along with their materiality provide a sense of realness to the
massings, vegetation such as grass and trees provide a common environment perceived as
reality. While the scale and cantilever leave the viewer unsettled in their ability to understand its
structure. The vegetation and garden itself provides a sense of materiality to the massing. The
weaving of branches and vines adds definition to the structure and operates on scales not
normally interpreted by the viewer. It in itself provides the viewer with a portal out of reality, thus
offering a revel. The collection of floral vegetation identified by species and climates zones
along with the maturity to blosum in sync is not conceivable in reality itself. In All this revel to the
viewer is a portal to another reality, one that is not common but yet familiar producing other
realities. Developing gaps through a certain sense of reality.
The brain will use a process of informed guess work to understand environments and
situations. It is through this process that Fictional Realities comes into play, developing a
system using prior beliefs and expectation with things. Perception is rather a controlled
hallucination, reality as a agreed upon state of hallucination.